admin / AirportCyberSimulator
publicAirport Cyber Attack Simulation Application
AirportCyberSimulator / airport-cyber-sim-v2-exe / src / main.py
25004 B · main
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Key V2 upgrades over V1: * Airport profiling: the client picks a UK airport; all financials scale to that airport's economic profile (revenue/sec + regulatory fine multiplier). * Dynamic multiplier math engine: a 1-second asyncio loop recomputes Total_Loss = Operational_Cost + Regulatory_Fines + Mitigation_Costs live. * Crisis-communications state machine (proactive -> reactive -> blackout) driving a reputational-loss multiplier applied to the operational bleed. * 26 nodes, 9 playbooks — all data-driven from /data. Everything remains data-driven: add airports, nodes, links or playbooks by editing /data only. """ from __future__ import annotations import asyncio import json import random import sys import time from pathlib import Path from typing import Any, Dict, List, Optional from fastapi import FastAPI, WebSocket, WebSocketDisconnect from fastapi.responses import JSONResponse from fastapi.staticfiles import StaticFiles # When frozen by PyInstaller the bundled data/ and static/ folders are extracted # under sys._MEIPASS; otherwise resolve them next to this file (Docker/dev). if getattr(sys, "frozen", False): BASE_DIR = Path(getattr(sys, "_MEIPASS", Path(sys.executable).resolve().parent)) else: BASE_DIR = Path(__file__).resolve().parent DATA_DIR = BASE_DIR / "data" STATIC_DIR = BASE_DIR / "static" def load_json(name: str) -> Any: with (DATA_DIR / name).open("r", encoding="utf-8") as fh: return json.load(fh) AIRPORTS = load_json("airports.json") INFRASTRUCTURE = load_json("infrastructure.json") PLAYBOOKS = load_json("playbooks.json") AIRPORT_INDEX = {a["airport_id"]: a for a in AIRPORTS["airports"]} PLAYBOOK_INDEX = {p["playbook_id"]: p for p in PLAYBOOKS} NODE_INDEX = {n["id"]: n for n in INFRASTRUCTURE["nodes"]} # --------------------------------------------------------------------------- # # Engine tuning constants # --------------------------------------------------------------------------- # # Downtime penalty per operational state. Spec-mandated values for # normal/throttled/isolated; compromised/patching are engineering additions so # an un-mitigated breach still bleeds. DOWNTIME = { "normal": 0.0, "ingress": 0.0, "compromised": 0.8, "throttled": 0.6, "isolated": 1.0, "patching": 0.8, "patched": 0.0, } CAPACITY = { "normal": 100, "ingress": 100, "compromised": 70, "throttled": 40, "isolated": 0, "patching": 70, "patched": 100, } PATCH_FEE = 50_000 # £ flat emergency incident-response fee PATCH_SECONDS = 5 # patch countdown — must beat the incoming spread THROTTLE_SLOWDOWN = 5.0 # remaining spread delay multiplier (80% slower) SECURITY_HIT = 12 # % security integrity lost per breached node SPREAD_JITTER = 0.22 # ±% per-run randomisation of each spread interval CONTAINMENT_QUIET = 5.0 # s of no new compromise before "Attack Contained" MISS_NOTIFY_PENALTY = 500_000 # £ enforcement penalty per missed statutory notification COMMS_PROACTIVE_WINDOW = 15 # s to release a proactive statement COMMS_REACTIVE_WINDOW = 15 # s to answer the media barrage before blackout REP_DEFAULT = 1.0 REP_PROACTIVE = 0.5 REP_REACTIVE = 1.0 REP_BLACKOUT = 3.0 def short_money(n: float) -> str: n = float(n) if abs(n) >= 1e6: return f"£{n / 1e6:.1f}M" if abs(n) >= 1e3: return f"£{n / 1e3:.0f}k" return f"£{n:.0f}" # --------------------------------------------------------------------------- # # Simulation # --------------------------------------------------------------------------- # class Simulation: def __init__(self, ws: WebSocket) -> None: self.ws = ws self.airport = AIRPORT_INDEX["LHR"] # default until configured self.audio = True self.playbook: Optional[Dict[str, Any]] = None self.running = False self.tasks: List[asyncio.Task] = [] self.node_state: Dict[str, str] = {} self.node_vector: Dict[str, str] = {} self.chain: List[Dict[str, Any]] = [] self.patching: Dict[str, bool] = {} # node -> patch failed flag # Financials self.operational = 0.0 self.regulatory = 0.0 self.mitigation = 0.0 self.clock = 0 # Crisis comms self.rep_mult = REP_DEFAULT self.comms_phase = "idle" # idle|proactive|reactive|handled|blackout|success self._reset_state() # -- helpers ----------------------------------------------------------- # def _reset_state(self) -> None: self.node_state = {nid: "normal" for nid in NODE_INDEX} self.node_vector = {} self.chain = [] self.patching = {} self.operational = self.regulatory = self.mitigation = 0.0 self.clock = 0 self.rep_mult = REP_DEFAULT self.comms_phase = "idle" self.last_compromise = None # monotonic time of the last breach self.contained_since = None # monotonic time containment began self.attack_start = None # monotonic time the spread clock began self.required_notify = {"caa": False, "dft": False} self.notified = {"caa": False, "dft": False} self.settled = False # notification duties reconciled at end async def send(self, payload: Dict[str, Any]) -> None: try: await self.ws.send_text(json.dumps(payload)) except (WebSocketDisconnect, RuntimeError): self.running = False def _breached_count(self) -> int: return sum(1 for s in self.node_state.values() if s in ("compromised", "throttled", "isolated", "patching")) def _capacity(self) -> float: tot_w = sum(n["impact"] for n in INFRASTRUCTURE["nodes"]) weighted = sum(CAPACITY[self.node_state[n["id"]]] * n["impact"] for n in INFRASTRUCTURE["nodes"]) return round(weighted / tot_w, 1) def _bleed_per_sec(self) -> float: rev = self.airport["base_revenue_per_sec"] total = 0.0 for n in INFRASTRUCTURE["nodes"]: total += rev * n["impact"] * DOWNTIME[self.node_state[n["id"]]] return total * self.rep_mult async def _emit_metrics(self) -> None: total = self.operational + self.regulatory + self.mitigation await self.send({ "type": "metrics", "metrics": { "operational": round(self.operational), "regulatory": round(self.regulatory), "mitigation": round(self.mitigation), "total": round(total), "bleed_per_sec": round(self._bleed_per_sec()), "reputational_multiplier": self.rep_mult, "security_integrity": max(0, round(100 - SECURITY_HIT * self._breached_count(), 1)), "operational_capacity": self._capacity(), "clock": self.clock, }, }) # -- lifecycle --------------------------------------------------------- # async def configure(self, airport_id: str, audio: bool) -> None: self.airport = AIRPORT_INDEX.get(airport_id, self.airport) self.audio = bool(audio) await self.stop_tasks() self._reset_state() await self.send({"type": "config_ok", "airport": self.airport, "audio": self.audio}) await self._emit_metrics() async def launch(self, playbook_id: str) -> None: """Called by the client once its 5-second countdown reaches zero.""" await self.stop_tasks() pb = PLAYBOOK_INDEX.get(playbook_id) if not pb: await self.send({"type": "error", "message": f"Unknown playbook {playbook_id}"}) return self._reset_state() self.playbook = pb self.running = True # Build the attack chain. Each scenario has its own base tempo (fast / # medium / slow); on top of that we jitter every spread interval a little # each run, so a borderline attack sometimes beats the patch and # sometimes does not. Intervals stay ordered and never drop below 1.5s. prev = pb["ingress_point"] prev_orig = 0.0 prev_delay = 0.0 for ev in pb["spread_events"]: orig = float(ev["delay_seconds"]) interval = max(0.0, orig - prev_orig) jittered = interval * random.uniform(1 - SPREAD_JITTER, 1 + SPREAD_JITTER) delay = prev_delay + max(1.5, jittered) self.chain.append({ "source": prev, "target": ev["target"], "delay": round(delay, 1), "vector": ev["vector"], "fired": False, "cancelled": False, }) prev_orig = orig prev_delay = delay prev = ev["target"] notif = pb.get("notifications", {}) self.required_notify = { "caa": bool(notif.get("caa", {}).get("required")), "dft": bool(notif.get("dft", {}).get("required")), } await self.send({"type": "launch", "playbook": pb, "ingress_node": pb["ingress_point"]}) await self.send({ "type": "notify_required", "caa": self.required_notify["caa"], "dft": self.required_notify["dft"], "caa_reason": notif.get("caa", {}).get("reason", ""), "dft_reason": notif.get("dft", {}).get("reason", ""), }) self.tasks = [ asyncio.create_task(self._clock_loop()), asyncio.create_task(self._attack_loop()), asyncio.create_task(self._comms_loop()), asyncio.create_task(self._containment_watch()), ] async def _clock_loop(self) -> None: """1 Hz math engine: accrue operational bleed and stream metrics.""" while self.running: await asyncio.sleep(1.0) if not self.running: break self.clock += 1 self.operational += self._bleed_per_sec() await self.send({"type": "tick", "t": self.clock}) await self._emit_metrics() async def _attack_loop(self) -> None: pb = self.playbook assert pb is not None ingress = pb["ingress_point"] await self.send({"type": "ingress", "node": ingress, "method": pb["ingress_method"], "icon": pb["ingress_icon"]}) self.node_state[ingress] = "ingress" await asyncio.sleep(2.0) await self._compromise(ingress, pb["ingress_method"], initial=True) start_t = time.monotonic() self.attack_start = start_t idx = 0 while self.running and idx < len(self.chain): hop = self.chain[idx] while self.running and not hop["cancelled"]: if time.monotonic() - start_t >= hop["delay"]: break await asyncio.sleep(0.1) if not self.running: return # A hop can only fire if its source is a live threat. If the source # was isolated, patched, or never actually compromised (because an # upstream hop was blocked), the spread is contained here. if hop["cancelled"] or self.node_state[hop["source"]] not in ("compromised", "throttled", "patching"): hop["cancelled"] = True await self.send({"type": "spread_blocked", "source": hop["source"], "target": hop["target"]}) idx += 1 continue # A spread tick from a patching node overrides its patch (fails it). if self.node_state[hop["source"]] == "patching": self.patching[hop["source"]] = True # mark failed await self.send({"type": "spread", "source": hop["source"], "target": hop["target"], "vector": hop["vector"]}) hop["fired"] = True await self._compromise(hop["target"], hop["vector"]) idx += 1 # If mitigation blocked part of the chain, the containment watcher owns # the terminal state ("Attack Contained"). Only announce a clean # completion when the attack ran its full course unhindered. if self.running and not any(h["cancelled"] for h in self.chain): await self._settle_notifications() await self.send({"type": "sim_complete"}) async def _comms_loop(self) -> None: """Proactive window -> reactive barrage -> blackout escalation.""" self.comms_phase = "proactive" await self.send({"type": "comms_state", "phase": "proactive", "message": "Proactive media window open — release a statement within 15s.", "reputational_multiplier": self.rep_mult}) await asyncio.sleep(COMMS_PROACTIVE_WINDOW) if not self.running or self.comms_phase in ("success", "handled"): return # Ignored -> reactive barrage. self.comms_phase = "reactive" await self.send({"type": "comms_state", "phase": "reactive", "message": "Proactive window missed — journalists are calling and emailing.", "reputational_multiplier": self.rep_mult}) await asyncio.sleep(COMMS_REACTIVE_WINDOW) if not self.running or self.comms_phase in ("handled", "success"): return # Ignored again -> communications blackout. self.comms_phase = "blackout" self.rep_mult = REP_BLACKOUT await self.send({"type": "comms_state", "phase": "blackout", "message": "COMMUNICATIONS BLACKOUT — public panic; reputational bleed tripled.", "reputational_multiplier": self.rep_mult}) await self._emit_metrics() # -- containment ------------------------------------------------------- # def _spread_halted(self) -> bool: """True when no pending hop can still compromise another node.""" for h in self.chain: if (not h["fired"] and not h["cancelled"] and self.node_state.get(h["source"]) in ("ingress", "compromised", "throttled", "patching")): return False return True async def _containment_watch(self) -> None: """Declare 'Attack Contained' once mitigation halts the spread and no new node is compromised for CONTAINMENT_QUIET seconds.""" while self.running: await asyncio.sleep(0.4) if not self.running: return if self.last_compromise is None: continue contained = self._spread_halted() and any(h["cancelled"] for h in self.chain) if contained: if self.contained_since is None: self.contained_since = time.monotonic() elif time.monotonic() - self.contained_since >= CONTAINMENT_QUIET: await self._declare_contained() return else: self.contained_since = None async def _declare_contained(self) -> None: await self._settle_notifications() self.running = False await self.send({"type": "contained", "message": "Attack Contained"}) await self._emit_metrics() # -- statutory notifications ------------------------------------------- # async def notify(self, kind: str) -> None: if kind not in ("caa", "dft") or not self.playbook: return agency = "Civil Aviation Authority" if kind == "caa" else "Department for Transport" if not self.required_notify.get(kind): await self.send({"type": "notify_ack", "kind": kind, "status": "not_required", "message": f"No {agency} notification duty for this incident type."}) return if self.notified.get(kind): return self.notified[kind] = True await self.send({"type": "notify_ack", "kind": kind, "status": "done", "message": f"{agency} notified — statutory reporting duty satisfied."}) await self._emit_metrics() async def _settle_notifications(self) -> None: """Penalise any required notification the player failed to make.""" if self.settled: return self.settled = True for kind in ("caa", "dft"): if self.required_notify.get(kind) and not self.notified.get(kind): agency = "CAA" if kind == "caa" else "DfT" fine = MISS_NOTIFY_PENALTY * self.airport["regulatory_fine_multiplier"] self.regulatory += fine await self.send({"type": "notify_missed", "kind": kind, "amount": round(fine), "message": f"Failure to notify {agency} within the statutory window — enforcement penalty."}) await self._emit_metrics() async def comms(self, kind: str) -> None: if kind == "proactive" and self.comms_phase == "proactive": self.comms_phase = "success" self.rep_mult = REP_PROACTIVE await self.send({"type": "comms_state", "phase": "success", "message": "Proactive statement released — reputational impact halved.", "reputational_multiplier": self.rep_mult}) await self._emit_metrics() elif kind == "reactive" and self.comms_phase == "reactive": self.comms_phase = "handled" self.rep_mult = REP_REACTIVE await self.send({"type": "comms_state", "phase": "handled", "message": "Media briefed reactively — baseline reputational penalty held.", "reputational_multiplier": self.rep_mult}) await self._emit_metrics() # -- node events ------------------------------------------------------- # async def _compromise(self, node: str, vector: str, initial: bool = False) -> None: if self.node_state.get(node) in ("compromised", "isolated", "throttled", "patched", "patching"): return self.node_state[node] = "compromised" self.node_vector[node] = vector self.last_compromise = time.monotonic() self.contained_since = None await self.send({"type": "compromised", "node": node, "vector": vector, "initial": initial, "compliance": NODE_INDEX[node].get("compliance")}) meta = NODE_INDEX[node] if meta.get("data_sensitive"): fine = meta["flat_fine"] * self.airport["regulatory_fine_multiplier"] self.regulatory += fine await self.send({"type": "fine", "node": node, "amount": round(fine), "label": f"-{short_money(fine)} Regulatory Penalty"}) await self._emit_metrics() # -- mitigations ------------------------------------------------------- # async def mitigate(self, node: str, option: str) -> None: if node not in self.node_state: return option = option.upper() if option == "ISOLATE": self.node_state[node] = "isolated" for hop in self.chain: if hop["source"] == node and not hop["fired"]: hop["cancelled"] = True await self.send({"type": "mitigation", "node": node, "option": "ISOLATE", "message": f"{NODE_INDEX[node]['name']} isolated — links severed, spread halted, capacity 0%."}) elif option == "THROTTLE": self.node_state[node] = "throttled" for hop in self.chain: if hop["source"] == node and not hop["fired"] and not hop["cancelled"]: hop["delay"] *= THROTTLE_SLOWDOWN await self.send({"type": "mitigation", "node": node, "option": "THROTTLE", "message": f"{NODE_INDEX[node]['name']} throttled — spread slowed 80%, capacity 40%."}) elif option == "STOP": self.mitigation += PATCH_FEE self.patching[node] = False self.node_state[node] = "patching" # Work out where the attack is heading from this node, and how long # until it arrives — so the client can show the spread closing in on # the next node while the patch counts down. approach_target = None approach_seconds = None for hop in self.chain: if hop["source"] == node and not hop["fired"] and not hop["cancelled"]: approach_target = hop["target"] if self.attack_start is not None: approach_seconds = round(max(0.2, hop["delay"] - (time.monotonic() - self.attack_start)), 1) break eta = f" — attack reaches {NODE_INDEX[approach_target]['name']} in {approach_seconds}s" if approach_target else "" await self.send({"type": "patch_start", "node": node, "seconds": PATCH_SECONDS, "target": approach_target, "approach_seconds": approach_seconds, "message": f"Emergency patch on {NODE_INDEX[node]['name']} (£50k) — {PATCH_SECONDS}s{eta}."}) self.tasks.append(asyncio.create_task(self._patch(node))) else: return await self._emit_metrics() async def _patch(self, node: str) -> None: end = time.monotonic() + PATCH_SECONDS while self.running and time.monotonic() < end: if self.patching.get(node): # overridden by a spread tick break await asyncio.sleep(0.1) if not self.running: return failed = self.patching.get(node, False) if failed: self.node_state[node] = "compromised" await self.send({"type": "patch_complete", "node": node, "success": False}) else: self.node_state[node] = "patched" for hop in self.chain: if hop["source"] == node and not hop["fired"]: hop["cancelled"] = True await self.send({"type": "patch_complete", "node": node, "success": True}) await self._emit_metrics() # -- teardown ---------------------------------------------------------- # async def stop_tasks(self) -> None: self.running = False for t in self.tasks: if not t.done(): t.cancel() for t in self.tasks: try: await t except asyncio.CancelledError: pass self.tasks = [] async def reset(self) -> None: await self.stop_tasks() self._reset_state() await self.send({"type": "reset"}) await self._emit_metrics() # --------------------------------------------------------------------------- # # FastAPI wiring # --------------------------------------------------------------------------- # app = FastAPI(title="Airport Cyber Resilience Simulator V2") @app.get("/api/bootstrap") async def api_bootstrap() -> JSONResponse: return JSONResponse({ "airports": AIRPORTS, "infrastructure": INFRASTRUCTURE, "playbooks": PLAYBOOKS, }) @app.get("/api/airports") async def api_airports() -> JSONResponse: return JSONResponse(AIRPORTS) @app.get("/api/infrastructure") async def api_infrastructure() -> JSONResponse: return JSONResponse(INFRASTRUCTURE) @app.get("/api/playbooks") async def api_playbooks() -> JSONResponse: return JSONResponse(PLAYBOOKS) @app.websocket("/ws") async def websocket_endpoint(ws: WebSocket) -> None: await ws.accept() sim = Simulation(ws) await sim._emit_metrics() try: while True: msg = json.loads(await ws.receive_text()) action = msg.get("action") if action == "configure": await sim.configure(msg.get("airport_id", "LHR"), msg.get("audio", True)) elif action == "launch": await sim.launch(msg.get("playbook_id", "")) elif action == "mitigate": await sim.mitigate(msg.get("node", ""), msg.get("option", "")) elif action == "comms": await sim.comms(msg.get("kind", "")) elif action == "notify": await sim.notify(msg.get("kind", "")) elif action == "reset": await sim.reset() elif action == "ping": await sim.send({"type": "pong"}) except WebSocketDisconnect: await sim.stop_tasks() except Exception: await sim.stop_tasks() app.mount("/", StaticFiles(directory=str(STATIC_DIR), html=True), name="static") |